Spectra Specification
This chapter is dedicated to describing spectras specification, which includes:
General engine structure
Namespace, class, function, and variable naming conventions
General coding conventions
A general overview of spectras rendering and physics pipelines as well as the networking stack
Recommended implementation of direct engine interactions like callbacks
Many of these topics come with code examples. Keep in mind that some parts of these could be written in c++ pseudocode since they are mostly abstract examples.
Last updated