Spectra Engine Documentation
// Include Spectra
#include <Spectra/core.h>
class TestGame : public GameCore {
Engine engine = {};
void initialize(stGameInitInfo* initData) override {
engine = EngineLoader.get(initData.engineID);
engine.log("Running!")
}
void destruct(stGameDestructInfo* destructData) override {
engine.log("Shutting Down!")
}
}
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