Spectra Engine Documentation

All usefull resources related to developing games within the spectra game engine, including per feature documentation and an API reference.

Get started

Get setup in no time

Spectra is meticulously documented to ensure that every feature is as easily explained as possible. The documentation is layed out in a way that allows you to learn any specific part of the engine extremely quickly and includes numerous examples to help you build your next game.

Additionally, the api reference is there to further explain functions that the documentation doesn't fully cover.

Get started API reference

Game.cpp
// Include Spectra
#include <Spectra/core.h>

class TestGame : public GameCore {
    Engine engine = {};

    void initialize(stGameInitInfo* initData) override {
        engine = EngineLoader.get(initData.engineID);
        
        engine.log("Running!")        
    }
    
    void destruct(stGameDestructInfo* destructData) override {
        engine.log("Shutting Down!")
    }
}

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